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Dungeon Hunter

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Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 12:26 am

I think Dungeon Hunter is very well designed, seems like fun to be honest. I dont see many mistakes, but I do see some improving suggestions.

1. Make Camp| Chat available.

2. CA formula, so SS don't die 1 slash by shadow killers (crus). And so that champions arent unkillable(Champs might complain. But i think not 1 champ in DH is a real champ in his main.) But thats what I think. Also clerics are totally papered by SS or crus or Champ, because of the low def, with the CA formula they can survive a little longer.
Yes its true, the point in DH is to kill more people, as it goes. but its quite unfair for SS, they get 1 slashed. Most of them, if they dont wear full acc/con or con pet.

3. Make it like SW, that we can see our allies when they are invi, and that we cant damage our own team with aoe skills such as meteor shower, or magma, or rebirth skill, and such.

4. change the surface, different surface/map from when its only farming, to when its bossing time. If that makes sense.

Overall great job Chris, Connor.

Very Happy
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 12:44 am

Also the system... By system i mean, the '[System]'
It should only tell who got slayed by who to those who are inside the map, otherwise system for other people is too much spam... so many people enter and die instantly and its just too much spam.
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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 12:50 am

+1 Riot

Maybe allow parties too (not for the "kill the most people challenge)? Or if not, enable buffing/recovering team mates..
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 12:54 am

yeah anable buffing and recovering, but not parties, because then you know who is who, i know it doesnt really matter... but i like the mystery game if you know what i mean o.o
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Re: Dungeon Hunter

Post by [Admin]Chris on Sun Oct 14, 2012 12:54 am

The Visually appealing map design will be the final touches after we made sure the map is bug free. As for the camp chat we will try enabling it.

CA formula is a lot of work on our end, because we have to accustom each and every single skill from every class to suit the formula. Since it is a custom map, due to this reason it will take us time but most importantly we are not too eager to dwell in that part of coding just yet but we will strongly keep this suggestion in mind.

The whole Dugeon hunter map is running on a large map it is not running in instances thus it is not practical to make some areas party-able whilst others are not and besides it will add an edge to realism .Your area of effect attacks have the ability to effect your allies so you must use them wisely.
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 1:06 am

That makes sense, what about the system?
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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 1:08 am

What mystery game? You can see everyone's player name..
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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 1:14 am

[Admin]Chris wrote:Your area of effect attacks have the ability to effect your allies so you must use them wisely.

So.. The only contribution of a Seal Master in this map is actually one Seal of Elder, one Shadow Insignia and a few weak bolts here and there? (Because after that she's dead)
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Re: Dungeon Hunter

Post by [Admin]Chris on Sun Oct 14, 2012 1:31 am

We will try to eradicate the sheer spam of system messages for players outside the map. As for Seal masters and other magic classes i suppose the CA effect can be implemented for your survivability but it will reduce your damage though. But we will have a short test on how much Magic users bolt on a the melee combat classes to see if we can add additional gems to your equipment to increase your overall damage.
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Re: Dungeon Hunter

Post by Eiko ^^ on Sun Oct 14, 2012 1:46 am

im so sorry about OT, move it anywhere u want, but..

I need agree a bit with Medusa, GM please respect others, even if they arent mallers. She made clear post with her opinion, and after u deleted her posts its like "close your mouth !" It wasnt nice at all...
Also why GM/Astral closed topic 'EIKO LYN AND SE-XYJO' u shouldnt do that, u should move it to eternals cafe or something. It's insane whats going on here..
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Re: Dungeon Hunter

Post by [Admin]Chris on Sun Oct 14, 2012 1:57 am

It is difficult to get feedback and communicate with players in game with the sheer spam of world chat by Medusa after constant warning from the server law enforcement she failed to stop and began being hostile towards him. With that being said when we are are unable to do our jobs properly the result is this action after appropriate warning not matter what class of player it is whether it be donator or Legend.

Civilized behavior is what player Saeryn acted upon she has the same issue as Medusa but choose to act on it via communicating with us not constant spams on world chat and disturbing us in the process.
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Re: Dungeon Hunter

Post by Eiko ^^ on Sun Oct 14, 2012 2:03 am

I wasnt in-game while testing, but im sure if Medusa would have an answer for her question she would stop spamming. Like she posted here few mins ago "already u will test classes" or something similar.. She just needed that words, and even after that u just deleted her post with opinion. Everyone hate to be ignored am i right?
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 2:03 am

try test the SM, with Saeryn, i think she would give a good a idea, of a not heavy donater...
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 2:04 am

THIS IS NOT A POST TO ARGUE eiko
, MAKE A NEW POST ABOUT 'MEDUSA'S CASE'

This is for feedback about the map... you werent even online -.- you cant give feedback........
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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 2:11 am

In reply to your comment about testing, I was in the maze using disciple set and lvl77 spr pet and noticed my bolt to be around 4k (I don't remember, however, if that was with poss or not).

And regarding adding gems to our equipment: That is a great idea. There was an excellent suggestion post about adding a left hand item for magic classes which I was going to direct you to, but I can't seem to find it. Razz Later perhaps.
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Re: Dungeon Hunter

Post by xJirax on Sun Oct 14, 2012 2:13 am

Eiko ^^ wrote:I wasnt in-game while testing, but im sure if Medusa would have an answer for her question she would stop spamming. Like she posted here few mins ago "already u will test classes" or something similar.. She just needed that words, and even after that u just deleted her post with opinion. Everyone hate to be ignored am i right?

True eiko but she went on it for over an hour and she was warned in wc various times. When every1 asks something they always have to wait for an answer being some1 who donates or not then i dont see why she cant wait for a proper response and start spamming. she isnt above every1 else and have to be responded immediately.

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Re: Dungeon Hunter

Post by Serge... on Sun Oct 14, 2012 2:17 am

Eiko ^^ wrote:
Also why GM/Astral closed topic 'EIKO LYN AND SE-XYJO' u shouldnt do that, u should move it to eternals cafe or something. It's insane whats going on here..

I was the one deleting the post.
And i did consider to keep it alive, but she was talking about death and the post seemed more threatening than whatever the reason she had in mind.

Besides, her goal was to shield herself behind girl players, like she did the last time to avoid perma ban.

Not far from it, they got deleted for being spam, which we already asked her not to do.

She wasnt being ignored, she was ignoring us.
Every question she made was replied. Yet she kept asking because, as she herself said, shes not a patient player and she doesnt like to work hard for this game, meaning, no matter what GMs o I could say, we just didnt say what she wanted to hear.
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Re: Dungeon Hunter

Post by RiotVan on Sun Oct 14, 2012 2:21 am

-.- this post is for feedback.... -.- me and sae the only on topic people -.-
spammers -.-
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Re: Dungeon Hunter

Post by xJirax on Sun Oct 14, 2012 2:23 am

Well about the dungeon I liked it even tho it seemed ppl where more interested in pking each other than bossing XDD

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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 2:25 am

Well, balanced pk was a rare activity around here, so of course players would ump into that. Razz

Plus, it's kinda hard to boss with 20+ enemies around..
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Re: Dungeon Hunter

Post by Saeryn on Sun Oct 14, 2012 2:26 am

edit: Especially when the boss has aoe stun, rendering you and your whole team defenseless.
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Re: Dungeon Hunter

Post by Serge... on Sun Oct 14, 2012 2:26 am

Sorry for that, Riot.
I just thought that point needed to be replied.

I will later ask GM to delete all the unrelated replies of this post cuz I cant, including mines ofc.
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Re: Dungeon Hunter

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